Friday, May 29, 2015


Some more quick stuff, been pretty busy with freelance work recently so nothing super finished.

Tribal guy-

Below: I usually use these two characters of mine as scale reference in env practice.

Hasty Faces

Some older speedy portrait studies

Tuesday, May 12, 2015

Adventures in Retopology

Been working on 3D stuff lately. Converted one of my creature sculpts into a game ready model and finally got around to rendering a rusty old viking sword I've had sitting on my computer for a while.

Textured the creature in zbrush with polypaint, and used ddo/Quixel suite to texture the sword and the base on which the creature stands.

Hasty photoshop paint-over to establish the color scheme before getting into polypainting.

Zbrush renders of the final high poly.

Maps and wireframe! Didn't establish a hard poly limit for this guy so I mostly just did what I felt necessary to retain silhouette and detail during baking.