Tuesday, May 12, 2015

Adventures in Retopology

Been working on 3D stuff lately. Converted one of my creature sculpts into a game ready model and finally got around to rendering a rusty old viking sword I've had sitting on my computer for a while.

Textured the creature in zbrush with polypaint, and used ddo/Quixel suite to texture the sword and the base on which the creature stands.

Hasty photoshop paint-over to establish the color scheme before getting into polypainting.

Zbrush renders of the final high poly.

Maps and wireframe! Didn't establish a hard poly limit for this guy so I mostly just did what I felt necessary to retain silhouette and detail during baking.

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