Saturday, November 14, 2015

Inktober: Round Two

I tried to do a better job of keeping up with Inktober, the annual October art challenge this year, but life caught up with me yet again. Made it further this year than last however so I'm counting it as a win.

Here's a collection sketches and pen/ink drawings from October and onward.

Thursday, September 24, 2015

Cougar Mountain Zoo

Sketches from a zoo trip. 
Spoilers: I didn't draw any of the cougars.
There are however shaved alpacas, hyacinth macaws, tigers, wallabies, emus, and crowned cranes.

Friday, September 11, 2015

Ice Tomb of the Giant Queen and a Caecuraptor

Older work.

Redesign of an older character, think I might sculpt him in Zbrush when I have the time. Kinda a desert pack hunter/scavenger, with a social structure similar to hyena bands but with hunting mannerisms akin to jumpy velociraptors. They tend to start eating something the moment they latch on. Fans are used for communication and temperature regulation. About knee high.

Some Paizo work, creature Illustrations for the Giant Slayer campaign, specifically "Ice Tomb of the Giant Queen".


Lots of doodles, not a lot of finished personal work. Been super busy now that I'm living the studio life and am taking online art classes at home (the products of which I'll post after completion). So far now all I have are sketches and a backlog of older stuff that will show up in the next couple entrees.

 I'm a bit bored of titling blog posts variants of "sketches" or "doodle dump", so for now I'll just enter the first thing off the top of my head. I'm sure I'll regret doing so later, but that's a problem for future me.

Big cat practice - 

Motivational dragons-

Sunday, June 21, 2015

Sketch Update

Couple random scans from the sketchbook. Studies, noodles, zoo doodles, etc.

Friday, May 29, 2015


Some more quick stuff, been pretty busy with freelance work recently so nothing super finished.

Tribal guy-

Below: I usually use these two characters of mine as scale reference in env practice.

Hasty Faces

Some older speedy portrait studies

Tuesday, May 12, 2015

Adventures in Retopology

Been working on 3D stuff lately. Converted one of my creature sculpts into a game ready model and finally got around to rendering a rusty old viking sword I've had sitting on my computer for a while.

Textured the creature in zbrush with polypaint, and used ddo/Quixel suite to texture the sword and the base on which the creature stands.

Hasty photoshop paint-over to establish the color scheme before getting into polypainting.

Zbrush renders of the final high poly.

Maps and wireframe! Didn't establish a hard poly limit for this guy so I mostly just did what I felt necessary to retain silhouette and detail during baking.